Donkey Kong Country 3
Platformer
My first development role in the games industry. I was responsible for designing a quarter of the game’s levels, as well as building all of them using a tile editor and scripting all of the events. I also introduced the RPG-lite gameplay with the Bears and created all of the quests and dialog.










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Role Designer
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For Rare / Nintendo
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Date 1996
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Type Super Nintendo
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